Donkey Kong Bananza programmer Tatsuya Kurihara recently held a talk at GDC during which he talked in-depth about the development of the impressive 3D platformer. He said that when the team came up with the initial inception of Donkey Kong Bananza the team initially didn’t find smashing random blocks in game that much fun saying… Read More »Nintendo: Donkey Kong Bananza wouldn’t be as fun if you were destroying basic blocks, so we made it beautiful
source https://mynintendonews.com/2026/03/13/nintendo-donkey-kong-bananza-wouldnt-be-as-fun-if-you-were-destroying-basic-blocks-so-we-made-it-beautiful/
source https://mynintendonews.com/2026/03/13/nintendo-donkey-kong-bananza-wouldnt-be-as-fun-if-you-were-destroying-basic-blocks-so-we-made-it-beautiful/
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